Gaming accounted for more than half of the total entertainment market for the first-time last year, seeing a 12.5% growth in digital sales, while its physical sales stood relatively firm dropping just 2.8%.
Read more here.
3 January 2019
Gaming accounted for more than half of the total entertainment market for the first-time last year, seeing a 12.5% growth in digital sales, while its physical sales stood relatively firm dropping just 2.8%.
Read more here.
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